Bloodfiend Berserker
Bloodfiends
Bloodfiends are manifestations of raw destructive power and quite literally the stuff nightmares are made of. Whenever blood is spilled on the Material Plane, there is a 10% chance that a Bloodfiend is spawned in the Spiritual Realm. The newly spawned creature, which rises from the spot where the blood fell, is fueled by the raw emotions that caused the blood to be spilled in the first place. Although they may take various forms, these are creatures of hate, violence, and pure destruction; they have no intellect of their own, they cannot be reasoned with, and they do not stop. The three most common types of Bloodfiends are outlined on these pages; however, there are as many types of Bloodfiends as there
Bloodfiend Berserker
Medium Fiend, Chaotic Evil
Armor Class: 16 (natural armor)
Hit Points: 68 (9d8 + 33)
Speed: 40 ft.,
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 16 (+3) | 1 (-5) | 10 (+0) | 3 (-4) |
Damage Immunities: psychic
Condition Immunities: charmed, exhaustion, frightened
Senses: blindsight 30 (blind beyond this radius)
Languages: --
Challenge: 3 (700 XP) Proficiency: +2
Features
Blood Frenzy: The Bloodfiend has advantage on attack rolls against any creature that is missing any of its hit points.
Blood Sense: The Bloodfiend can sense the presence of a creature that has blood within 120 feet. It can pinpoint the creature’s location if the creature is missing any of its hit points.
Actions
Multiattack: The Bloodfiend makes two claw attacks.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage
Azrael's Guide to the Apocalypse, printed page 190.