Blue Whale
Gargantuan beast, unaligned
Armor Class: 10
Hit Points: 168 (16d12 + 64)
Speed: swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 25 (+7) | 11 (+0) | 18 (+4) | 4 (-3) | 13 (+1) | 7 (-2) |
Senses: blindsight 120 ft., passive perception 11
Challenge: 5 (1,800 XP) Proficiency: +2
Features
Charge: If the whale moves at least 20 feet straight toward the target and then hits it with a ram attack on the same turn, the target takes an additional 7 (2d6) bludgeoning damage.
Echolocation: The whale cannot use its blindsight while deaf-ened.
Hold Breath: The whale can hold its breath for 90 minutes.
Keen Hearing: The whale has advantage on Wisdom (Percep-tion) checks that rely on hearing.
Actions
Ram: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.
Tail Slam: Melee Weapon Attack: +9 to hit, reach 20 ft., one tar-get. Hit: 29 (4d10 + 7) bludgeoning damage.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 212.