Death (Unlegendary)
Death (Unlegendary)
Large Enigma, Lawful Neutral
Armor Class: 19 (natural armor)
Hit Points: 275 (22d8 + 176)
Speed: 60 ft., Fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 27 (+8) | 20 (+5) | 26 (+8) | 28 (+9) |
Saving Throws: Con +16, Wis +16, Cha +17
Skills: Insight +16, Medicine +24, Religion +21,
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: necrotic
Condition Immunities: charmed, exhaustion, frightened, poisoned.
Senses: truesight 120 ft., passive perception 20
Languages: Understands all languages but rarely speaks.
Challenge: 20 (25,000 XP) Proficiency: +8
Features
Aura of Death: An aura extends from the Horseman for 240 feet in all directions. Any Undead creatures of the Horseman’s choice in this area with a Challenge Rating of 2 or lower are instantly destroyed. All other Undead in this area have disadvantage on attack rolls and saving throws.
Inevitable Reaper: The Horseman has advantage on attack rolls against Undead, and deals double damage to Undead creatures.
Innate Spellcasting: The Horseman can innately cast one of the following spells, requiring no material components and using Charisma as the spellcasting ability (DC 25, +17 to hit).
At will: chill touch (4d8), speak with dead
3/day each: circle of death, finger of death
1/day each: power word kill, resurrection
Necrotic Preeminence: The Horseman’s weapon attacks are magical. Moreover, all of the Horseman’s spells and weapon attacks ignore any resistance or immunity to necrotic damage that the target may have.
Mounted Rider: The rider and its horse are treated as one creature, and the rider cannot be dismounted against its will. If the horseman chooses to dismount, both the rider and horse continue to share hit points, stats, and a telepathic link.
Actions
Multiattack: The Horseman makes two attacks with its Scythe of Death.
Scythe of Death: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) necrotic damage.
Unerring Bolt: Ranged Spell Attack: automatically hits a creature Death can see within 120 feet. Hit: 42 (4d20) necrotic damage
Summon Minions (1/Day): The Horseman conjures 24 spectral skeletons which rise from the ground in unoccupied spaces within 120 feet. These minions use the Skeleton stat block, except their creature type is Celestial, rather than Undead. The spectral skeletons are hostile to the Horseman’s enemies, and remain until they are destroyed or until the Horseman dismisses them with a bonus action.
Azrael's Guide to the Apocalypse, printed page 247.