Dolphin
Medium beast, unaligned
Armor Class: 12
Hit Points: 14 (3d6 + 3)
Speed: swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Skills: Acrobatics +4, Insight +4, Perception +4
Senses: blindsight 120 ft., passive perception 14
Challenge: 1/2 (100 XP) Proficiency: +2
Features
Echolocation: The dolphin cannot use its blindsight while deafened.
Hold Breath: The dolphin can hold its breath for 10 minutes.
Keen Hearing: The dolphin has advantage on Wisdom (Per-ception) checks that rely on hearing.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
Tail Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one tar-get. Hit: 9 (2d6 + 2) bludgeoning damage.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 212.