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Creatures

Famine (Unlegendary)

Famine (Unlegendary)

Large Enigma, Neutral

Armor Class: 14 (natural armor)

Hit Points: 238 (19d8 + 152)

Speed: 60 ft.

STRDEXCONINTWISCHA
10 (+0)11 (+1)27 (+8)20 (+5)25 (+7)28 (+9)

Saving Throws: Con +15, Wis +12, Cha +16

Skills: Insight +14, Nature +12, Survival +14

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities: psychic

Condition Immunities: charmed, exhaustion, frightened, poisoned.

Senses: truesight 120 ft., passive perception 24

Languages: the languages of the creature that possesses the most material wealth within 120 feet.

Challenge: 19 (22,000 XP) Proficiency: +7

Features

Aura of Famine: An aura extends from the Horseman for 240 feet in all directions. All plants in this area with fewer than 10 hit points are instantly killed. All remaining plants have their hit point maximum halved.

Limited Magical Immunity: Unless it wishes to be affected, the Horseman is immune to spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.

Mounted Rider: The rider and its horse are treated as one creature, and the rider cannot be dismounted against its will. If the horseman chooses to dismount, both the rider and horse continue to share hit points, stats, and a telepathic link.

Relentless: If the Horseman takes 20 damage or less that would reduced it to 0 hit points, it is reduced to 1 hit point instead.

Scales of Famine: The Scales of Famine allow the Horseman to cast more spells than its spell slots would normally allow (included in its Spellcasting ability below)

Actions

Spellcasting: The Horseman is a 20th-level spellcaster. Its spellcasting ability is Charisma (+15 to hit, DC 23), and it has the following spells prepared.

At will: poison spray, resistance, thorn whip

1st level (4 slots): fog cloud, ray of sickness, shield

2nd level (4 slots): blindness/deafness

3rd level (4 slots): counterspell, dispel magic, fear*

blight, dimension door

4th level (4 slots):

5th level (4 slots): contagion, insect plague*

6th level (3 slots): disintegrate, harm, wall of thorns*

7th level (2 slots): fire storm, teleport

8th level (2 slots): control weather*, mind blank

9th level (1 slot): foresight

*This spell requires concentration

Azrael's Guide to the Apocalypse, printed page 247.