Gethsemani
Prerequisite
Gethsemani is not available to be recruited until she has been killed (likely in Chapter 7).
Gethsemani
Tragic Backstory. When she was still very young, Gethsemani was very much in love with someone from her home town named Ari. However, her family and, indeed, her entire community, disapproved of her relationship with Ari. They were able to keep their relationship a secret for some time, but eventually the elders of the town found out about their secret meetings. Gethsemani returned from a trip to the market to find that Ari’s body lying dead in the street, having been murdered by a vigilante mob with the approval of the town elders.
Ruthless Revenge. This murder was later revealed by the Witch of Endor (AGttB) to have been orchestrated by the archdemon of Lust, and from that day forward, Gethsemani set out on a quest of revenge. She was never able to exact revenge on that specific demon, but she has nonetheless persevered in her quest to find and destroy demons wherever they hide. Normally the Nephilim undergo a process called the “diluvium” every century or so, which erases painful memories of the past and allows them to begin life anew. However, Gethsemani has forsworn the diluvium, and has vowed to live with the pain of Ari’s death forever, using it as the motivation to overcome any obstacle in her path.
Gethsemani as an Elder. By the time Gethsemani becomes an Elder, she will have already met the player characters several times, and may even have formed special friendships with some of them. Gethsemani will be eager to rejoin her old friends as an Elder, and even more eager to set out on one last mission to engage demons in battle. Gethsemani fights without fear or hesitation, after all, if she is slain in battle, it just means that she gets to be reunited with Ari that much sooner.
Gethsemani
Medium Celestial, Neutral Good
Armor Class: 20 (Celestial Plate)
Hit Points: 128 (17d10 + 34)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Saving Throws: Str +10, Dex +10, Cha +8
Skills: Athletics +10, Deception +8, Perception +10, Survival +10
Senses: Passive perception 20
Condition Immunities: charmed, frightened
Languages: Common, Hebrew, Celestial, English, Infernal
Challenge: 9 (5,000 XP) Proficiency: +6
Features
Innate Spellcasting: Gethsemani can cast the following spells, requiring no material components, and using Charisma as her spellcasting ability (DC 16, +8 to hit).
At Will: Sacred Flame
1/Day: Detect Evil and Good
Never Again: If an ally within 5 feet is targeted by an attack roll, Gethsemani can use her reaction to become the target instead. If the attack misses her, she can then make one weapon attack for free against the creature that made the attack.
Actions
Multiattack: Gethsemani makes 3 attacks with Redemption.
Redemption (+3 Longsword): Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) slashing damage.
Heavy Machine Gun: Gethsemani sprays a 20-foot-square area with shots. Each creature in this area must make a DC 18 Dexterity saving throw, taking 17 (2d12 + 4) piercing damage on a failed saving throw, and half as much on a success.
Azrael's Guide to the Apocalypse, printed page 236.