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Monsters

Giant Squid

Gargantuan beast, unaligned

Armor Class: 16 (natural armor)

Hit Points: 143 (15d10 + 60)

Speed: 10 ft., swim 60 ft.

STRDEXCONINTWISCHA
20 (+5)12 (+1)19 (+4)8 (-1)15 (+2)10 (+0)

Senses: darkvision 120 ft., passive perception 12

Challenge: 7 (2,900 XP) Proficiency: +4

Features

Water Breathing: The squid can breath underwater, and can hold its breath for 10 minutes out of the water.

Actions

Multiattack: The squid makes 3 tentacle attacks. If all 3 at-tacks hit the same target, the target is also grappled (escape DC 16).

Tentacle: Melee Weapon Attack: +9 to hit, reach 15 ft., one tar-get. Hit: 9 (1d6 + 5) bludgeoning damage.

Ink Cloud (Recharge 5-6): The squid sprays out a cloud of ink, which fills a 20-foot-radius sphere, centered on itself. This area becomes heavily obscured for 1 minute. The squid can then take the dash action as a bonus action.

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 212.