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Monsters

Great White Shark

Large beast, unaligned

Armor Class: 11

Hit Points: 45 (6d12 + 6)

Speed: swim 60 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)12 (+1)1 (-5)10 (+0)4 (-3)

Senses: darkvision 120 ft., passive perception 10

Challenge: 1 (200 XP) Proficiency: +2

Features

Blood Sense: The Great White can pinpoint the exact location of any creature within 1,000 feet that does not have all of its hit points.

Keen Smell: The Great White has advantage on Wisdom (Perception) checks that rely on smell.

Water Breathing: The Great White can breathe underwater.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 213.