Infernal Legionary
Infernal Legionary
When Lucifer rebelled against God’s plan, many celestials of the heavenly host joined his cause and fell from grace. As spiritual creatures, these fallen celestials soon found their very bodies twisted into gruesome reflections of their selfish intentions.
Messengers No More. The Infernal Legionaries were once simple Angel Messengers who chose to give up their identity as divine messengers and take up arms against the mortals they once vowed to protect. Unlike most fiends, Infernal Legionaries found themselves weaker after the fall, rather than stronger. In part this is because their power had always come from channeling God’s grace directly, rather than relying on their own wisdom or intelligence for power.
Footsoldiers of Armageddon. The Infernal Legionaries now eagerly await the day when they can exact revenge on the hosts of Heaven. They may be the weakest in power and least intelligent among the forces of evil, but legionaries make excellent footsoldiers, and are exceptionally talented at following orders. Until the day of the final battle arrives, Infernal Legionaries can be found traversing the Veil in a role quite similar to the one they left behind: delivering messages.
Infernal Legionary
Medium Fiend, Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 44 (8d8 + 8)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Saving Throws: Dex +4, Con +3, Wis +2
Damage resistances: fire
Senses: darkvision 120 ft., passive perception 10
Languages: Infernal
Challenge: 3 (700 XP) Proficiency: +2
Features
Devil’s Sight: Magical darkness does not impede the legionary’s darkvision.
Magic Weapons: The legionary’s weapon attacks are magical.
Sycophant: The legionary automatically succeeds on saving throws against being Frightened if it is aware of the presence of one of its superiors.
Actions
Multiattack: The creature makes two attacks with its infernal longsword
Infernal Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 7 (2d6) fire damage
Tamper Soul: The legionary touches a soul within 5 feet while in the Veil, forcing the creature to whom the soul belongs on the Material Plane to make a DC 15 Wisdom saving throw. On a failure, the creature immediately becomes aware of a small opportunity to commit a sin. If the saving throw fails by 5 or more, the sinful opportunity directly relates to the creature’s flaw, if it has one.
Azrael's Guide to the Apocalypse, printed page 210.