Infernal Priest
Infernal Priest
The clerical vestments give a somewhat human appearance to a creature that has, in all other ways, entirely denounced its humanity. During the final years under the reign of the Antichrist, a new religion was born: one designed for the worship of the devil himself. Some of the priests of this faith had such strong conviction in their newfound faith, that not even death could stop their campaign of corruption. Upon reaching the gates of oblivion, the Infernal Priest did not ask for forgiveness, but committed itself anew to the service of the Prince of Darkness. These Priests now answer to the whims of their fiendish masters, serving an eternal sentence in the ranks of the infernal legions, their priestly garb a dark mockery of the faith they spent their lives seeking to destroy.
Make it Matter!
If the party encounters an Infernal Priest in the adventure, refer to the character’s backstories (See Story Tracker on page 9) and events earlier in the story for ways to make this monster’s presence more meaningful and terrifying. Maybe the clothing of the Infernal Priest reminds a character of its childhood pastor (was this pastor a positive or negative role model?) or maybe this priest was previously encountered in the Material Plane as a servant of the Antichrist who has since died and joined the spiritual warfare in the Veil. Whatever the case may be, try to make its presence scary and unsettling: the very opposite of what a cleric is supposed to be.
Infernal Priest
Medium Fiend, Lawful Evil
Armor Class: 12
Hit Points: 75 (10d8 + 30)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Skills: Deception +6, Religion +6
Senses: passive perception 13
Languages: Infernal, Common
Challenge: 6 (2,300 XP) Proficiency: +3
Features
Dark Devotion: The priest has advantage on saving throws against being charmed or frightened.
Actions
Spellcasting: The priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (+6 to hit, DC 14), and it has the following spells prepared.
At will: message, sacred flame, thaumaturgy
1st level (4 slots): healing word, ray of sickness
2nd level (3 slots):
dispel magic, spirit guardians*
3rd level (3 slots):
4th level (3 slots): banishment*, black tentacles*
5th level (2 slots):
*This spell requires concentration
Azrael's Guide to the Apocalypse, printed page 211.