Michael the Archangel
Michael the Archangel
Perhaps the most iconic hero among the celestials of the heavenly host is Michael the Archangel. As an Archangel (Stats in AGttB), Michael was tasked with watching over the mortals of the material plane. It was not an exactly glorified position, but Michael performed it to the best of his ability, developing an intimate understanding of mortal culture and a love for these creatures created by God’s plan. When the great Seraphim named Lucifer spoke out against God’s plan to raise up the lowly, it was Michael who first stepped up to challenge him. A lowly Archangel would ordinarily be no match for a Seraphim, but Michael was strengthened by his faith, and joined by the other celestials loyal to God, and together they cast Lucifer and his followers out of Heaven.
Empowered by Identity. Michael’s name comes from his war cry: “Who is like unto God?” (Hebrew: “ = ”לֵאָכיִמ “Mikha’el” = “Michael”). As spiritual beings, a celestial’s form, clothing, and even weapons are manifestations of its own identity and willpower. As such, Michael is not just stronger than the average Archangel, he is whole-heartedly driven to be the challenger of the infernal and the protector of the vulnerable. It is not just what he does, it is who he is.
A Legendary Weapon. Michael’s act of faith spontaneously created a legendary weapon, a longsword named “Eskaton.” This longsword is arguably one of the most powerful weapons in existence, but its whereabouts are currently unknown. During a later battle with The Dragon, while protecting The Woman Michael dropped Eskaton, and the legendary longsword was swallowed up by an interdimensional portal and was lost.
Michael in the Bible
Aside from his role in the War in Heaven (Revelation 12:7), Michael is also mentioned by the prophet Daniel and appears briefly in the book of Jude. He usually appears in the role of antagonist to evil forces (Satan or other fiends), and seems particularly concerned with safeguarding the human population. He is usually depicted standing astride a defeated dragon, holding a sword or a spear.
Michael
Large Celestial (Archangel), Lawful Good
Armor Class: 21 (Celestial Plate)
Hit Points: 243 (18d10 +144)
Speed: 40 ft., Fly 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 22 (+6) | 26 (+8) | 25 (+7) | 25 (+7) | 26 (+6) |
Saving Throws: Int +14, Wis +14, Cha +13
Skills: Perception +14
Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: radiant
Condition Immunities: charmed, exhaustion, frightened
Senses: Darkvision 120 ft., passive perception 24
Languages: All spoken languages (cannot read)
Challenge: 21 (33,000 XP) Proficiency: +7
Features
Magic Resistance: Michael has advantage on saving throws against spells and other magical effects.
Magic Weapons: Michael’s weapon attacks are magical.
Truth Sense: Michael is automatically aware of any lie that he hears spoken (but not of one written down).
Innate Spellcasting: Michael’s spellcasting modifier is Charisma (+13 to hit, save DC 21), and can innately cast the following spells, requiring no material components:
At will: calm emotions, detect evil and good, guiding bolt
3/Day Each: commune, flame strike, plane shift, teleport
1/Day Each: resurrection, sunburst
Actions
Multiattack: Michael makes three attacks with Eskaton.
Eskaton (Longsword): Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage. A creature hit by Eskaton cannot regain hit points for 24 hours. A creature that is killed by an attack from Eskaton cannot be returned to life by any means, as its soul and essence is bound to its eternal fate.
Healing Touch (3/Day): As an action, Michael can touch a living creature. This touch restores 40 hit points, and removes all of the following conditions: cursed, poisoned, blinded, deafened, frightened, paralyzed.
Pronounce Judgment (1/Day): Michael speaks words with divine authority, condemning a creature he can see within 120 feet that has refused to repent of its evil ways. The target suffers one of the following effects, chosen by Michael, for 1 minute:
- The target has disadvantage on saving throws.
- All attack rolls against the target have advantage.
- All weapon attacks that deal damage to the target
deal an extra 7 points of radiant damage.
Legendary Actions
Michael can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Michael regains spent legendary actions at the start of his turn.
Attack: Michael makes one attack with Eskaton.
Move: Michael moves up to his speed, without provoking opportunity attacks.
Wall of Force (Costs 2 Actions): Michael creates an invisible wall of force as though by the wall of force spell. The wall vanishes at the start of his next turn.
Spell (Costs 2 Actions): Michael casts a spell from his Innate Spellcasting list.
Azrael's Guide to the Apocalypse, printed pages 215, 218.