Soulreaver
Soulreaver
The shadows grow longer and a quiet skittering can be heard in the abandoned corners of the room. Soulreavers strike with stealth speed and sinister efficiency. While most demons rely on temptations and subtle manipulations to lead their prey into sin, the Soulreaver has the distinction of being able to affect the soul of a creature directly.
Unseen Violence. The Soulreaver can attach itself to a soul in the Veil, piercing its life essence with its razor sharp teeth and claws. Although this attack looks violent and horrific in the Veil, the Soulreaver’s victim on the Material Plane is physically unharmed. The only sign of a Soulreaver attack on the Material Plane is that its victim may seem ever so slightly crestfallen, as though it has just - inexplicably - received some bad news. The truth of the situation, however, is far more dark. Soulreavers have the despicable ability to sap the optimism and joy out of their victim’s souls, leaving them only with thoughts of sadness and despair. A Soulreaver cannot directly force its victim to commit a sin, but the effects of its attack are often enough to make a creature begin to lose faith in God.
Tools of Spiritual Warfare. Soulreavers do not pose much threat to their celestial enemies, but they are among the most deadly and effective weapons in the army of darkness. While the more powerful fiends engage in combat with the celestials, the real war for the salvation of souls is being fought in stealth: in the dark corners of rooms where Soulreavers stalk their prey. Soulreavers are often found in places where creatures on the Material Plane go to be alone with their thoughts, and where they are more prone to give in to negative thinking. They are also known to attack the souls of creatures who are dying, in a last, desperate attempt to corrupt its mind before it reaches eternity. Because of this, Soulreaver’s are the mortal enemy of Azrael, the Angel of Death, as it is his duty to offer dying creatures one last chance at repentance.
Soulreaver
Medium Fiend, Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 32 (5d10 + 5)
Speed: 40 ft., climb 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 10 (+0) | 6 (-2) |
Skills: Stealth +6
Senses: darkvision 60 ft., passive perception 10
Languages: Understands Infernal but cannot speak
Challenge: 3 (700 XP) Proficiency: +2
Features
Devil’s Sight: Magical darkness does not impede the Soulreaver’s darkvision
Spider Climb: The Soulreaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Soul Sense: The Soulreaver is aware of the exact location of any soul within 60 feet.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage and the target must make a DC 12 Charisma saving throw, taking 17 (3d10) psychic damage on a failed save, or half as much on a success.
Reave Soul: The Soulreaver attaches itself to a soul, sinking its teeth and claws into its life essence. At the end of each of the creature’s turns, as long as at least one Soulreaver is attached to its soul, the creature must make a Wisdom saving throw, where the DC = 12 + the total number of Soulreavers currently attached to its soul. After failing three of these Saving Throws, the creature falls into despair and gives up all hope. If the creature succeeds on three saving throws before failing three, each Soulreaver attached to its soul takes 7 (2d6) radiant damage and is forced into the nearest unoccupied space. Otherwise, the Soulreaver remains attached to the soul until it chooses to release as a bonus action, it is reduced to 0 hit points, or another creature uses an action to make a DC 12 Athletics check to pry it loose.
Azrael's Guide to the Apocalypse, printed page 222.