Sperm Whale
Gargantuan beast, unaligned
Armor Class: 18 (natural armor)
Hit Points: 152 (16d10 + 64)
Speed: swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 19 (+4) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses: blindsight 120 ft., passive perception 12
Challenge: 7 (2,900 XP) Proficiency: +4
Features
Charge: If the whale moves at least 20 feet straight toward the target and then hits it with a ram attack on the same turn, the target takes an additional 7 (2d6) bludgeoning damage.
Echolocation: The whale cannot use its blindsight while deaf-ened.
Hold Breath: The whale can hold its breath for 2 hours.
Keen Hearing: The whale has advantage on Wisdom (Percep-tion) checks that rely on hearing.
Actions
Ram: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.
Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 214.