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Creatures

Tree of Life

Tree of Life

The Tree of Life may look like just another ancient fixture of Eden, but it is actually one of the oldest and wisest creatures apart from ancient Cherubim and Seraphim. The wide and deep roots of the Tree of Life straddle the Spring of Life, which in turn feeds the Four Rivers of Creation that wend their way throughout Eden and eventually into the Material Plane. Through these life-giving waters, the Tree of Life feels the ebb and flow of all life in the universe, and has an innate understanding of the divine plan.

Protector of Life. The Tree of Life is devoted to preserving the life of those entrusted to its care. When Adam and Eve were cast out, the Tree of Life became a surrogate parent to the other plants and animals that remained behind in this realm. Although, as a true tree, the Tree of Life never travels from its station at the Spring of Life, it is nevertheless very in tune with the wants and needs of the inhabitants of the universe through its connection to the waters of life, and the tree considers it to be its duty to care for all creatures, great and small, that come to it for aid.

Tree of Life

Huge Plant, Lawful Good

Armor Class: 18 (natural armor)

Hit Points: 247 (16d8 + 128)

Speed: 0 ft.

STRDEXCONINTWISCHA
0 (--)0 (--)26 (+8)20 (+5)27 (+8)30 (+10)

Skills: Insight +16, Nature +13, Religion +13

Damage Resistances: radiant

Damage Immunities: poison; psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerability: necrotic

Condition Immunities: blinded, charmed, deafened, frightened, poisoned, prone, stunned, exhaustion

Senses: blindsight 120 ft., tremorsense 5 miles, passive perception 18.

Languages: telepathy 60 ft. (all languages)

Challenge: 18 (20,000 XP) Proficiency: +8

Features

Legendary Resistance (5/Day): If the Tree of Life fails a saving throw, it can choose to succeed instead.

Immutable Form: The Tree of Life is immune to any spell or effect that would alter its form.

Infinite Focus: The Tree of Life can hold telepathic conversations with multiple creatures simultaneously. There is also no limit to the number of spells the Tree of Life can concentrate on simultaneously.

Magic Resistance: The Tree of Life has advantage on saving throws against spells and other magical effects.

Actions

Innate Spellcasting: The Tree of Life’s spellcasting modifier is Charisma (+18 to hit, save DC 26), and can innately cast the following spells, requiring no material components:

3/Day Each: greater restoration, healing word

1/Day Each: grasping vine, guardian of faith, mass cure wounds, moonbeam, shield of faith, true resurrection

Azrael's Guide to the Apocalypse, printed page 223.