Chaos Wake
4th-level Evocation
Casting Time: 1 action
Range: touch
Components: V, S, M (a vehicle that is in motion)
Duration: Concentration, up to 1 minute
Classes: Bard, Sorcerer, Wizard You touch a vehicle that is in motion, causing chaos and destruction to follow in its wake. The chaos wake radiates out in a 60-foot-cone behind the vehicle as it moves (in the opposite direction of the vehicle’s movement), and moves with the vehicle. All creatures and objects (including other vehicles) that enter this wake for the first time on a turn, or begin their turn inside of it, must succeed on a Constitution saving throw or suffer a random effect, determined by rolling on the table below.
| d6 | Chaos Wake Effect |
| 1 | The target takes 4d6 force damage. |
| 2 | The target is knocked off balance; its speed becomes 0 until the start of your next turn. |
| 3 | The target is magically teleported to an unoccupied space within 30 feet of where it started, determined randomly. |
| 4 | The target is pushed 20 feet away from your vehicle. |
| 5 | The target must make its next roll with disadvantage. |
| 6 | The target is knocked prone (if a creature), or must roll on its Mishap table (if a vehicle). |
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 189, 190.