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Ezekiel’s Dry Bones

Source:Unearthed ApocryphaThis content is unofficial and is currently being playtested.

Unearthed Apocrypha #2: Outlaws and Ossuaries, pp. 4–5.

Level 3 Necromancy (Cleric)

Casting Time: Action

Range: 60 feet

Component: V, S, M (a parchment containing a few verses from the prophecies of Ezekiel)

Duration: Concentration, up to 10 minutes

You call on the spirits of those who were martyred for their faith, inviting them to come to your aid before they rest. With a rattling sound, a Large swarm of spectral, intangible skeletons rises from the ground at a space you can see within range. The skeletal swarm remains for the Duration to aid you and your allies.

While you or your allies are occupying the same space as the skeletal swarm, you have Advantage on Strength checks and Strength saving throws, and attack rolls against you have Disadvantage.

Whenever you move on your turn, you can also move your skeletal swarm up to 30 feet to a space you can see. Whenever an enemy comes within 5 feet of the swarm or enters its space, you can force it to make a Dexterity saving throw, taking 3d6 Force damage on a failure, and half as much on a success. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. When you cast this spell using a level 5+ spell slot, its size is Huge and deals 5d8 Force damage. When you cast this spell using a level 7+ spell slot, its size is Gargantuan and deals 7d10 Force damage.