Gale
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: S
Duration: Instantaneous
Classes: Druid, Ranger, Sorcerer, Wizard A 40 mph (64 km/h) wind whips past your outstretched arm and concentrates in a 30-foot-cube, blowing in a direction of your choice, affecting the environment in the following ways.
- All unsecured objects weighing 5 pounds or less within this area are pushed 15 feet in the direction of the wind.
- All creatures within this area must succeed on a Strength saving throw or be knocked prone.
- All vehicles within this area have their speed increased by 20 ft (if moving in the direction of the wind) or reduced by 20 ft (if moving against the wind) until the start of your next turn.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 190, 191.