Orb of Xenocide
Orb of Xenocide
Wondrous Item, Legendary
This orb was constructed as a careless experiment by an ancient race of Celestials known as “Watchers.” This relic was never meant to be used, but over time it was lost, and eventually fell into the hands of demonic entities who repurposed it as a magical weapon of mass destruction.
orb of Xenocide orbital strike remote
The Orb of Xenocide is currently calibrated to target “Creatures of the Heavenly Host.” If a creature of the specified type comes within
120 feet, the orb automatically emits a blast of magical energy in a 1,000-foot-radius. Each creature of the specified type within this area must make a DC 20 Constitution saving throw, taking 55 (10d10) force damage on a failed saving throw, or half as much on a success. Creatures that are not of the specified type are immune to this damage. Once this feature has been used, the orb must recharge for 1 hour before it can be triggered again.
A creature with tinker’s tools (SRD) can spend 1 hour attempting to recalibrate the orb. At the end of the hour, the creature may make a DC 25 Arcana check. On a success, the creature can specify a new target to trigger and take damage from the orb. The specified target can be broad (such as “good-aligned creatures”) or specific (such as “adult blue dragons”).
Azrael's Guide to the Apocalypse, printed page 172.