Wormwood
Wormwood: Keeper of Keys
A Great Betrayal. It is truly a great loss whenever a Celestial choses to disobey God and follow the path of evil, but in the case of Wormwood, the betrayal was even greater. Wormwood was once one of the Seven Archangels who stand before the throne of God (alongside the likes of Michael, Gabriel, and Azrael). In particular, Wormwood was the “Keeper of Keys,” and was the only Archangel of the heavenly host who had been entrusted with the knowledge of how to bind and unbind any of the ancient seals from times long past. Unfortunately, this even included the celestial prisons of some of the most ancient and powerful evil creatures in the cosmos. Some of these terrible beings (such as the Chained Devourers) have been locked up for millennia, and so the betrayal of Wormwood throws the future of the cosmos into question. We can only speculate what would happen if even one of these imprisoned titans was unleashed upon the world, and Wormwood has the keys to unleash all of them.
“A great star fell from Heaven. The name of the star is Wormwood, and he was given the key to the shaft of
the bottomless pit.” -Revelation 8:10, 9:1
The Fallen Star. Wormwood’s ability to travel in the form of a falling star creates an elusive problem. The whereabouts of this fiend are currently unknown, but Wormwood must be stopped at all costs, for the sake of the universe.
Wormwood
Large Fiend, Neutral Evil
Armor Class: 16 (natural armor)
Hit Points: 110 (13d8 + 52)
Speed: 40 ft., Fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 18 (+4) | 20 (+5) | 16 (+3) | 13 (+1) |
Skills: Arcana +10, Deception +11, Sleight of Hand +8
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: darkvision 120 ft., passive perception 13
Languages: Common, Celestial, Infernal
Challenge: 11 (5,900 XP) Proficiency: +5
Features
Magic Resistance: Wormwood has advantage on saving throws against spells and other magical effects.
Actions
Supreme Disguise: Wormwood magically disguises itself as a Celestial (Archangel). If its new disguise is based on its original form (before the fall), then its disguise cannot be detected by Truesight.
Spectral Key: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 28 (8d6) radiant damage and the target must succeed on a DC 18 Charisma saving throw or be magically teleported to an unoccupied space of Wormwood’s choice within 60 ft. and stunned until the end of its next turn.
Keys of the Abyss: As an action, Wormwood touches an object (such as a lock or door) that is locked or closed, and begins concentrating on it (as though concentrating on a spell). If Wormwood maintains concentration until the start of its next turn, a spectral key appears in its hand, and the object becomes unlocked or opened. This ability can unlock or open anything that can be unlocked or opened by the casting of a wish spell, and dispels any spells or magical effects keeping the object locked or closed.
Fallen Star: Wormwood magically polymorphs into a mote of radiant light, or back into its true form. In its Fallen Star form, its size becomes Huge, it has a Fly speed of 300 ft., and it can cast plane shift and teleport at will. While moving in this way, all bodies of water within 500 miles becomes poisoned. A creature that touches or drinks the poisoned water becomes poisoned for 7 (2d6) days.
Reactions
Limited Spell Immunity (Recharge 5-6): Wormwood uses its reaction to gain immunity to one spell cast against it.
Azrael's Guide to the Apocalypse, printed page 227.